Yanjing

Beer with Bluebloods
Bars, Dances and Resurrection

After the defeat of the vampires, the party retreated from the tomb, gathering loot quickly. Zethyris desired to restore Vina to mortal life again, and so Dawn brought him, Wu Ming and Malthus to a shady but reliable Necromancer named Zhangsi located in the Yanjing Lowtown. Zhangsi is a middle-aged human who would call himself an artist over a Necromancer, he truly believes in the beauty of death, to an extent that has a disturbs those who meet him.

Dawn, “Zhangsi, this Dragonborn needs you to restore this vampire to mortal life. Can you do it?”

Zhangsi slowly eyes Vina, up and down. “When did she turn?”

Zethyris spoke, “A few months ago; we’ve been hunting her down since. We’ve got money.”

Zhangsi said, “She is very beautiful. Bringing her back is such a shame. But if you have money, then I will not question your motives. Dawn, if you would help with the ritual?”

Zethryris narrows his eyes but stands back. Vina is placed upon her back on a wooden table with manacles and leather straps to restrain patients. When Zhangsi began binding her, he explained, “Sometimes people don’t want to come back, or to at least try to bring someone with them.” His short ratling apprentice carried over a giant tome, that looked to weigh at least thirty pounds, and held it open upon his back and shoulders, like a living lectern. Zhangsi began casting and soon Dawn joined, their chanting lasting about ten minutes. Visible spirit matter and ghosts started to fly and circle around Vina. Some of the spirits were indistinct, others could be seen but not recognized. As the spell continued the chanting became louder and more strained, as the cacophony of spirits was making a large racket. Finally, near the end of the spell, the face of Vina appeared amongst the spirits. When Zhangsi saw this, he sang the refrain of the spell four times in quick succession and the beautiful diamond in his hand shattered. Vina flew into her body. The body convulsed as though in seizure, and then relaxed. The spiritual crowd dissipated into nothing and the room fell silent. Zhangsi checked her pulse and breathing.

“She should awake in an hour or so.”

The party relaxed in town for a while until the Great QiXi Ball began. The ball was a select party only for the upper class of Yanjing, that lasts for three days: before, during and after Qixi, or Double Sevens, the traditional Chinese equivalent to Valentine’s Day in the West. The party had gotten wind of a plot to attackt the party from Subidu, a Hound Archon who is the Chief Detective for the city. When the party followed the leads, they turned up nothing however. So the party got dressed up and went to the ball.

View
Frozen Reaches
View
Month 6, Day 2
Into the Vampires' lair

The party moved towards tracking down the vampires who had been eluding them for almost 2 months. The business card that led to Wayfarer’s Guild yielded successful information from the Boss. He confirmed Count Randall’s entourage and had a receipt with a location that they went to, located in the central dwellings located within the floating island Yanjing. Detective Su Bidu would not accompany the party on this one on an account of a dislike of undead. Despite Rando’s increasing offers of snacks, Su Bidu stayed put but offered a favor through asking his friend Dawn, a powerful and wise Suncaster from the Tower of Sun and Moon.

The party at this point, consists of the following:

Zethryis Tun’Avis LE – M Noble Dragonborn Weaponmaster (Scythe) (Sean)

Wu Ming CN – F Commoner Metal Spirit Folk Swashbuckler/Rogue (Ashley)

Malthus Tun’Avis LE – M Noble Dragonborn Marshal (Tyler)

Rando …. CN – M Noble Human Seeker of the Song

Captain Falchion CN – M Monkey Swordsage (Donnell)

NPC’s -

Dawn LG – F Human Suncaster

Jamal LE – M Commoner Dragonborn Divine Bluntsmith (Sean’s Cohort)

Ozal Veris LE – M Commoner Dragonborn Sniper (Ranger/Assassin) (Tyler’s Cohort)

The party made its way through the large vertical ramps down into the central reaches of the island, following the path to the outside of the address, where a woman in black robes was waiting. She asked for their identification as she was currently investigating the escape of a convicted serial killer, Zhou Mingguang. Her partner was undercover ahead of her by a day. She identified herself as Kalva, Stalker in the Order of Illumination (an organization within the Temple of Yun, a Great god of Knowledge, Divination, Time and Law) which is the other arm of the organization opposite the Inquisition. When the party explained they were searching for vampires, her face changed, as vampires changed the circumstances significantly. They party went through the entrance, which was a doorway with a skull embedded in the top. They first area was a public tomb, as the families in the city often show off their ancestors. Death and spirts are important aspects of culture in the Yan Empire. Rando started up a quiet and steadying tune, while Malthus extended his aura’s to take advantage of his leadership abilities, keeping them coordinated. Anyway, after examining broken bones and rocks, the party moved forward to be hit by a trap involving a cloud of black particles. Kalva’s constitution was injured in the trap, despite her careful search for traps.

The party peered into the next room, large cavern with stalactites and stalagmites everywhere. The room was unnaturally cold, with ice covering several stalactites. The party could sense evil from the room, particularly from the six corpses that were frozen in the ice… Captain Falchion decided to take the initiative to blast them with a fire dragon spell, that would snake around and hit several in the large room. But before he was going in swords blazing, Rando played a fast tune for battle. But first Zethyris moved up quick to enter melee first, striking a blow. Zethyris was rather conscious of the fact that getting with 10 feet of them puts you in range of a heat draining aura! The fire came next, but it only seemed to heal the corpses. Cold did not help either; it also had the same effect. After slicing and dicing the Bleakborn, as well as destroying one outright with a sunbeam from Dawn, the corpses were defeated.

The end of the room was worked stone again, with granite stone blocks forming the construction. The far end of the room had two doorways, but based on the lighting in the room ahead, they both went to the same room. Captain Falchion had heard voices earlier, before they had even fought the corpses, so they were already aware of people there. First Kalva peeked around and discovered that Inquisitor Farsi was indeed there. Farsi was dressed in bone-white full plate mail, with a cloud and the symbol of yun, 云, upon his breast plate. She also had a spiked metal shield and a sword at her side with a red blade, made of an as yet unknown material, though appeared to be stone. She greeted Kalva and explained she had found the serial killer, as well as found out that he was let out purposefully by someone in the order, but that person is unknown right now. She explained that the serial killer, Zhou Mingguang, 周明光,(who was revealed to the players to be Kalva’s father), was hiding in this tomb when the vampires found him. This is where Zethyris walks in. Farsi sees there are more guests and insists they come to help. She asked for their help to fight against the corruption in the order.

“Sure, but we need to deal with these Vampires first.” said Zethyris.

“Well that could be a problem… You see they have given me aid in my quest, but they think they have control of me. It is simple really. Use the murderers…against the corrupt. Fight the dark with the dark. It’s the only way they will listen. Do not worry, Kelva. In death, we set your father free. Now all that remains was the evil from his soul, which remained imprinted upon his bones and flesh. Sin and hatred are heavy, and do not follow the soul to the afterlife. What exists now, is a powerful tool when wielded correctly, and gives a noble use for your father’s evil.” She gestures with her sword, which is burning her hand as she holds it, and from around the corner behind you, a skeletal corpse with what appears to be a bloated overgrowth of intestine filling the chest cavity, with three tendrils leaving the necromass: one for each arm and one through the mouth, each with small teeth at the end. It eyed Kalva and Zethyris with a savage hatred and hunger. Farsi tried to enter and control Zethyris’ mind with her eyes, but it was shrugged off. As Zethryis began to fight, the wall that existed behind Farsi fell away in illusion and revealed 3 vampires, 5 zombies and a Yanjing Death Priest!

After a harrowing encounter, the party emerges victorious without any fatalities. After, poking around in a suspicious false chimney, by wearing the x-ray ring Malthus found a hidden passage above. Zethyris used the sword that Vampire Inquisitor used to break the rock, which it cut through like butter.

The party entered a short passage with a familiar pair of wooden doors. Randall’s doors. When the doors were opened, a frigid-icy wind chilled the party before the party destroyed a pair of Wheeps and a pair of Chimera skeletons. Zethyris led the party to the back where randall escaped last time. The party found nothing but whispers and shadows. After being hit by several spells and finding zero vamps, the party realized that the combat was going to be fought on the vampires’ terms, and so they returned to the ballroom and were confronted by the vampires, which included more than a dozen spawn in addition to Vina, the ex-friendly Monkey Bounty hunter turned vampire, Delta, the dim but seductive blonde bombshell, and Count Randall, with his purple velvet cape, and his purple clothes with a golden cow head as his crest upon his shirt, and a metal helmet that resembles a reversed baseball cap. The battle was fierce, but the party emerged victorious, with only some injuries. Of the opponents, Delta escaped, and Vina was captured, but all the other foes were vanquished.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.